This spring semester, the Institute of American Indian Arts is offering two courses that deal with digital dome production. The courses are Digital Dome Production I and Digital Imagery for the Dome. Digital Dome Production I is a great course for newbies to dome production and Digital Imagery for the Dome combines Spherical photography, photogrammetry and special effects in a virtual environment. New student and audit student registration will begin in January and class start January 14 and run for 16 weeks.
Note: Anyone can take a course at IAIA as long as you have a high school diploma or GED.
Fun IAIA apocalypse image by instructor Craig Tompkins. This image was created through spherical gigapixel HDR photography, photogrammetry, using Maya to create grass and sky replacement.
NMAD392J – Digital Imagery for the Dome – Tuesdays and Thursdays 9:30am to 12pm
Lead Instructor: Craig Tompkins (with Jane Crayton from UNM)
Course description: Digital Imagery for the Dome will provide advanced skills in high resolution photography and video. Students will learn capture and integration of real world locations and CGI effects for fulldome production. Focus will be on photographic techniques such as advanced skills in spherical panoramic background photography, HDRI capture, photogrammetry for set reconstruction and 360° live action video. Site survey techniques will be demonstrated as well as new techniques for 3D point cloud data capture. (Prerequisite skills: spherical HDR photography and/or 3D modeling.)
*This course is part of our Fulldome Development for Interactive Immersive Training research grant. Full-time degree seeking student who take this course will be eligible for the paid summer digital dome internship.
J. Craig Tompkins is an artist and designer living and working in Santa Fe, New Mexico where he serves as Animation Faculty at the Institute of American Indian Arts. He received an MFA in Electronic Arts at Rensselaer Polytechnic Institute in 2009.
Craig works primarily in the fields of 3D animation, previsualization, and scale modeling, branching out into video compositing and installation. As a collaborative artist, he designs and constructs scale models and sets for photography, film, and installation. Tompkins is also the Lead Faculty Advisor to IAIA students at NASA’s Kennedy Space Center in the formation of the Creative Humanics Laboratory (CHL). CHL is an ongoing design, modeling, and simulation experiment in collaboration with IAIA, NASA, and the American Indian Higher Education Consortium (AIHEC).
Jane Crayton focuses on STEM-A (Science, Technology, Engineering and Mathematics through Art) utilizing experimental educational public outreach projects for STEM-A and New Media. Jane has worked in fulldome for the past few years and is one of the organizers of the IMERSA | Immersive Media Entertainment, Research, Science & Arts conference at Denver Museum of Nature and Science. Jane is currently working towards her masters degree in Education at the University of New Mexico where she works with ARTS Lab.
NMAD392J – Digital Dome Production I – Mondays and Wednesdays 9:30am to 12pm – Instructor: Joe Abraham Dean
A great beginner’s course!
Course description: Get in on the cutting-edge of this new technology while learning how to use the DigitalSky 2 software, create gigapixel images, and learn the history, present, and future of the digital dome. This course requires a willingness to experiment, research, take risk and break new ground. From the basics of how to place a still image on the dome to exploring and experimenting with storytelling, installation, and art. Students can work with the dome in various positions utilizing its unique ability to articulate. A public showing of work is required as part of the final project.
Joe Dean has been working and producing in the fulldome theater since 2007. He is the owner of Lumenscapes – a Santa Fe based lighting and digital media company with international projects in design and construction of immersive multimedia installations. His specialties are in domes, trade show booths, theatrical design for performance, motion picture production, content creation for multimedia installations, projection mapping, and immersive film making.